Team Member E

Multimedia design

What are some considerations for message design using PowerPoint (PPT) or other multimedia? What emergent technologies might be incorporated to strengthen the instructional effectiveness (YouTube, Second Life, social networking sites, etc.)? Provide a brief analysis of at least two multimedia resources that might be included to enhance your instruction and the design considerations associated with each.

In the development of instruction for the use of Edmodo, choosing the training media is an important aspect. We must taking into consideration the most effective way to introduce content, instruct on the content and identify the content that is most important.

Today, a variety of multimedia is available to use by instructional designers. For example, we can employ webinars, video and of course web-based social media such as Twitter or Facebook. In considering Facebook as a training medium for example, I found it to be comprehensive and more of platform for engagement rather than a medium for training. Similar to Edmodo, you can share documents, communicate with dialogue, institute a variety of quizzes or polls and incorporate a variety of applications that are available within Facebook. Additionally, you can use calendar, send out reminders, and schedules. It is a well-multi-facet platform.

However, when determining the type of media to use for the instruction of the usage of the Edmodo platform, it is essential to choose a media that is appropriate for the activities is in intended. While PowerPoint presentations can be a powerful medium in training layers of content, the instructional medium for the usage of Edmodo may require interactive, scenario-based tutorials or web-based tutorials along with a PowerPoint presentation. We can present the scenario such as setting up the account; we can demonstrate live using web-based training modules and offer opportunity to practice directly onto Edmodo.

The presentation of the instruction would provide a sound opportunity to introduce the content. Following the presentation or during the presentation, each learner will engage in interactive activities with their computer to gain an understanding of the purpose as well as the advantages of the software and how it will serve them in their classrooms.